Actualité archivée · #18514

Bêta 1.05 pour No More Room In Hell

11 septembre 2012 à 11:13 · 0 commentaires

Cela fait quelques temps que nous n'avions pas eu de nouvelles de No More Room in Hell, un mod à base de co-op, de survie et de zombies pour Half-Life 2. Est-ce pour relancer l'intérêt autour de leur titre suite à la sortie de Steam Greenlight que les développeurs ont décidé de publier la version 1.05 de leur projet ? Peut-être. D'autant plus qu'ils ont soumis leur candidature via la nouvelle fonction de la plateforme de Valve et ont déjà recueilli 29% d'avis positifs, les plaçant quatrième projet le plus soutenu.

Cette nouvelle version peut être obtenue via Desura ou en téléchargeant la version complète depuis notre FTP. Le changelog quant à lui est repris ci-dessous, non-traduit du fait de sa longueur. Parmi les modifications les plus marquantes, notons notamment l'apparition de nouveaux éléments dans le HUD ou encore l'ajout de deux nouvelles cartes.

Changelog

Code

  • New HUD elements: weight based radial selection menu with ammo counts
  • Ammo carrying capacity is now based on weight
  • Removed ammo count from indicator
  • Implemented audible ammo checks
  • Removed voice command text from chat
  • Implemented an optional subtitle system in place of the voice command text chat
  • Backward movement speed reduced
  • Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
  • Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
  • Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
  • Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
  • Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
  • Bullet penetration through zombies for high caliber rifles and pistols
  • Various tweaks to preexisting stamina values
  • Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
  • Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
  • Initial FMOD Implementation
  • Set sv_master_legacy_mode to 0
  • Delayed navmesh loading: Servers won't take as long to switch maps
  • Optimized Maglite's dynamic lighting
  • Fixed various minor bugs, both client and server related
  • Added an « Advanced » button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
  • Initial implementation of the following localization files: French, German, Portuguese, Russian
  • Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
  • Respawning players in Survival Mode will come back in with 50% health
  • Added holster command (in Keyboard Options)

Art

  • New main menu background and buttons
  • Updated HUD radial selection menu design
  • Added first aid kit (gives 20 HP) and bandages (stops bleeding)
  • Added bleed out screen vignette
  • Added M-10 submachine gun
  • Added Winchester 1892 rifle
  • Added various mall and biohazard props
  • Fixed bounding boxes for certain zombie models
  • Disabled splash screen video
  • Fixed min/max errors with certain models
  • Blood pools now form on ground
  • Updated blood, impact, and explosion effects

Sound

  • New main menu music
  • New infection audio
  • New loading music
  • Added audio files for ammo checking
  • Added audio for bleeding and bandage use

Maps

  • Added nms_northway by Sotapoika
  • Added nms_favela by Juniez
  • nmo_chinatown
    • Tweaked some props' fade-distances in the dockside to make it run smoother
    • Cleaned up navmesh
    • Added extra playerclips
    • Replaced some func_details with props
    • Added medkits and bandages in the map
    • Applied Nodraw to odd faces
    • Other minor tweaks
  • nms_isolated
    • Modified layout to optimize some parts of the map
    • Added bandages and first aid kits
    • Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)
Source citée à l’époque : Site officiel
Afficher le balisage historique original
[p-ind]Cela fait quelques temps que nous n'avions pas eu de nouvelles de [game=108]No More Room in Hell[/game], un mod à base de co-op, de survie et de zombies pour [game=39]Half-Life 2[/game]. Est-ce pour relancer l'intérêt autour de leur titre suite à la sortie de Steam Greenlight que les développeurs ont décidé de publier la version 1.05 de leur projet ? Peut-être. D'autant plus qu'ils ont soumis leur candidature via la nouvelle fonction de la plateforme de [company=57]Valve[/company] et ont déjà recueilli 29% d'avis positifs, les plaçant quatrième projet le plus soutenu.[/p-ind]

[p]Cette nouvelle version peut être obtenue via Desura ou en téléchargeant la version complète depuis notre FTP. Le changelog quant à lui est repris ci-dessous, non-traduit du fait de sa longueur. Parmi les modifications les plus marquantes, notons notamment l'apparition de nouveaux éléments dans le HUD ou encore l'ajout de deux nouvelles cartes.[/p]

[dlc=2393]Télécharger la bêta 1.05 de No More Room In Hell ![/dlc]

[gal]
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[a=/image/gallery2/d/92651-1/june_chinatown_2.jpg][img=/gallery2/d/92652-1/june_chinatown_2.jpg] img [/img][/a]
[a=/image/gallery2/d/92649-1/june_broadway_4.jpg][img=/gallery2/d/92650-1/june_broadway_4.jpg] img [/img][/a]
[a=/image/gallery2/d/92647-1/june_broadway_3.jpg][img=/gallery2/d/92648-1/june_broadway_3.jpg] img [/img][/a]
[/gal]

[center][p][b]Changelog[/b][/p][/center]

[p]Code[/p]
[list]
	[item]New HUD elements: weight based radial selection menu with ammo counts[/item]
	[item]Ammo carrying capacity is now based on weight[/item]
	[item]Removed ammo count from indicator[/item]
	[item]Implemented audible ammo checks[/item]
	[item]Removed voice command text from chat[/item]
	[item]Implemented an optional subtitle system in place of the voice command text chat[/item]
	[item]Backward movement speed reduced[/item]
	[item]Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire[/item]
	[item]Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)[/item]
	[item]Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)[/item]
	[item]Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)[/item]
	[item]Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot[/item]
	[item]Bullet penetration through zombies for high caliber rifles and pistols[/item]
	[item]Various tweaks to preexisting stamina values[/item]
	[item]Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage[/item]
	[item]Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost[/item]
	[item]Initial FMOD Implementation[/item]
	[item]Set sv_master_legacy_mode to 0[/item]
	[item]Delayed navmesh loading: Servers won't take as long to switch maps[/item]
	[item]Optimized Maglite's dynamic lighting[/item]
	[item]Fixed various minor bugs, both client and server related[/item]
	[item]Added an "Advanced" button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)[/item]
	[item]Initial implementation of the following localization files: French, German, Portuguese, Russian[/item]
	[item]Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time[/item]
	[item]Respawning players in Survival Mode will come back in with 50% health[/item]
	[item]Added holster command (in Keyboard Options)[/item]
[/list]

[p]Art[/p]
[list]
	[item]New main menu background and buttons[/item]
	[item]Updated HUD radial selection menu design[/item]
	[item]Added first aid kit (gives 20 HP) and bandages (stops bleeding)[/item]
	[item]Added bleed out screen vignette[/item]
	[item]Added M-10 submachine gun[/item]
	[item]Added Winchester 1892 rifle[/item]
	[item]Added various mall and biohazard props[/item]
	[item]Fixed bounding boxes for certain zombie models[/item]
	[item]Disabled splash screen video[/item]
	[item]Fixed min/max errors with certain models[/item]
	[item]Blood pools now form on ground[/item]
	[item]Updated blood, impact, and explosion effects[/item]
[/list]

[p]Sound[/p]
[list]
	[item]New main menu music[/item]
	[item]New infection audio[/item]
	[item]New loading music[/item]
	[item]Added audio files for ammo checking[/item]
	[item]Added audio for bleeding and bandage use[/item]
[/list]

[p]Maps[/p]
[list]
	[item]Added nms_northway by Sotapoika[/item]
	[item]Added nms_favela by Juniez[/item]
	[item]nmo_chinatown[/item]
[sublist]
	[subitem]Tweaked some props' fade-distances in the dockside to make it run smoother[/subitem]
	[subitem]Cleaned up navmesh[/subitem]
	[subitem]Added extra playerclips[/subitem]
	[subitem]Replaced some func_details with props[/subitem]
	[subitem]Added medkits and bandages in the map[/subitem]
	[subitem]Applied Nodraw to odd faces[/subitem]
	[subitem]Other minor tweaks[/subitem]
[/sublist]
	[item]nms_isolated[/item]
[sublist]
	[subitem]Modified layout to optimize some parts of the map[/subitem]
	[subitem]Added bandages and first aid kits[/subitem]
	[subitem]Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)[/subitem]
[/sublist]
[/list]