Actualité archivée · #18978

TF2 : Des correctifs de maps

8 mars 2014 à 23:28 · 0 commentaires

Illustration d’origine non incluse dans l’export : tfc2Aujourd'hui est un grand jour un jour comme les autres et voici venir un petit correctif pour Team Fortress 2, réglant quelques problèmes sur ctf_2fort, cp_dustbowl, cp_mountainlab et pl_goldrush. Mais aussi d'autres bugs divers dont voici les détails (en anglais) :

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props[/item]
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges[/item]
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
    • maximum delay between damage events in order to batch numbers
    • min 0.1, max 2.0, default 0.2

Voilà une bonne occasion de relancer, si ce n'est déjà fait, le simulateur d'ouverture de caisses de Valve.

Source citée à l’époque : TF2 MAJ
Afficher le balisage historique original
[p-ind]
[a=http://outerkast.deviantart.com/art/Team-Fortress-2-On-Defense-165914024][img=/gallery2/d/95892-1/Well__didja_get_the_intel_yet__by_OuterKast.png] tfc2 [/img][/a]
Aujourd'hui est [s]un grand jour[/s] un jour comme les autres et voici venir un petit correctif pour Team Fortress 2, réglant quelques problèmes sur [b]ctf_2fort[/b], [b]cp_dustbowl[/b], [b]cp_mountainlab[/b] et [b]pl_goldrush[/b]. Mais aussi d'autres bugs divers dont voici les détails (en anglais) :  
[/p-ind]
[p]
[list]
	[item]Fixed an infinite healing exploit related to loadout presets[/item]
	[item]Fixed a bug where Medics would be unable to deploy their ÜberCharge[/item]
	[item]Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free[/item]
	[item]Fixed workshop contributors not being able to view all of their submitted items using the in-game menus[/item]
	[item]Fixed Strange versions of The Southern Hospitality not tracking sentry kills[/item]
	[item]Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman[/item]
	[item]Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps[/item]
	[item]Fixed Natascha using the wrong material for the viewmodel[/item]
	[item]Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen[/item]
	[item]Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash[/item]
	[item]Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman[/item]
	[item]Updated [b]cp_dustbowl[/b][/item]
	[sublist]
	[subitem]Fixed Red team's stage 1 spawn door pushing players in the air[/subitem]
	[subitem]Fixed collision on windows, props, and rooflines[/subitem]
	[subitem]Fixed floating props[/item][/subitem]
	[subitem]Fixed players building inside the alternate exit from the Red spawn in stage 3[/subitem]
[/sublist]
	[item]Updated [b]cp_mountainlab[/b][/item]
	[sublist]
	[subitem]Fixed exploit on rafters near control point 2[/subitem]
[/sublist]
	[item]Updated [b]ctf_2fort[/b][/item]
	[sublist]
	[subitem]Fixed collision on train-wheels prop outside Blu base[/subitem]
	[subitem]Fixed clipping on window ledges[/item][/subitem]
	[subitem]Fixed collision on pipes in flag rooms[/subitem]
	[subitem]Fixed texture alignment on world map textures[/subitem]
	[subitem]Fixed clipping issue in the middle where Blu could stand in the sky[/subitem]
[/sublist]
	[item]Updated [b]pl_goldrush[/b][/item]
	[sublist]
	[subitem]Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1[/subitem]
[/sublist]
	[item]Community request:[/item]	
[sublist]
	[subitem]Added convar hud_combattext_batching_window to be used with hud_combattext_batching[/subitem]
	[subitem]maximum delay between damage events in order to batch numbers[/subitem]
	[subitem]min 0.1, max 2.0, default 0.2[/subitem]
[/sublist]
[/list]
[/p]
[p]
Voilà une bonne occasion de relancer, si ce n'est déjà fait, le simulateur d'ouverture de caisses de [company=57]Valve[/company]. 
[/p]