C'est l'heure du duel d'aller jeter un petit coup d'œil à notre chère bonne map Asteroid. Et en bonus les détails du dernier patch sorti le 15 octobre dernier.
Illustration d’origine non incluse dans l’export : imgIllustration d’origine non incluse dans l’export : imgIllustration d’origine non incluse dans l’export : img
Les bases BLU et RED sont maintenant bien optimisées graphiquement, l'intérieur fera aussi l'objet d'une bonne refonte graphique prochainement. Ces mises à jours sont très intéressantes car elles permettent de « voir » au fil du temps comment est créée une map, au moins du coté du level design et ça, c'est bien !
Dans la mise à jour du 15 octobre, pas de grands changements à signaler mis à part de la correction de bugs :
- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue[item]Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added « Enable/Disable Class Limits » vote
- Controlled by sv_vote_issue_classlimits_allowed (off by default)
- Limit controlled by sv_vote_issue_classlimits_max (default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
Source citée à l’époque : Wiki TF2
