Actualité archivée · #19559

Enfin une mise à jour exceptionnelle pour TF2 !

29 mars 2015 à 08:37 · 0 commentaires

Ou pas ! Au vu de l'actualité, plutôt calme, du côté de notre simulateur d'ouverture de caisses en ce moment, je m'excuse de vous avoir dérangé pour presque rien.

Mais c'était tellement tentant ! En réalité, cette mise à jour règle juste un crash qui pouvait survenir à cause de l'User Interface (UI) et un fix banal des fichiers de localisations.

  • Fixed a client crash related to the game UI
  • Updated the localization files

Je sens que vous êtes un peu déçus... Pour me faire pardonner voici, en bonus, le changelog de la mise à jour du 18 mars dernier. Ici non plus, pas de grand changement, des petits fix et un rééquilibrage des armes de mêlée pour le Mannpower :

  • Fixed some props flickering when shot
  • Fixed a listen server crash when setting mp_tournament 1 on the command line
  • Fixed clipped Preset button in the Quickswitch panel
  • Fixed some .mp3 sound script entries that were missed in the previous update
  • Fixed self-made taunts not displaying the community-sparkle particle effect
  • Fixed a Taunt Workshop bug related to looping animations
  • Fixed item levels not displaying during trading sessions
  • Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Mannpower update
    • Added powerup icons to the HUD deathnotice reports
    • Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
    • Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
    • Medics now move slower than their heal target while their heal target is using the grapple
    • Removed random weapon damage spread
    • Removed crit immunity from the Resistance powerup
    • Removed random melee critical hits
    • Increased all melee damage by 30%
  • Knockout powerup
    • Removed melee damage critical hits
    • Added double melee damage multiplier
    • A Half-Zatoichi kill now refills to base health only, not buffed health
  • Updated ctf_thundermountain
    • Fixed being able to get to rocks in the death cliff intel areas
    • Fixed being able to escape the playable part of the map
    • Fixed being able to get on top of the center tower roof
  • Updated ctf_foundry
    • Added nobuild brushes to the tops of the inside white tankers

Source citée à l’époque : TF2 Blog
Afficher le balisage historique original
[p-ind]
Ou pas ! Au vu de l'actualité, plutôt calme, du côté de notre simulateur d'ouverture de caisses en ce moment, je m'excuse de vous avoir dérangé pour presque rien.
[/p-ind]
[gal][img=https://static.anvelia.net//pics/img/GFrEq9jLRWkK33A0JHtYoHEhzSbc9iUjWQLepoLQzqZ7TqX1Va.jpg]TF2[/img][/gal]
[p]
Mais c'était tellement tentant ! En réalité, cette mise à jour règle juste un crash qui pouvait survenir à cause de l'User Interface (UI) et un fix banal des fichiers de localisations.
[list]
	[item]Fixed a client crash related to the game UI[/item]
	[item]Updated the localization files[/item]
[/list]
[/p]
[p]
Je sens que vous êtes un peu déçus... Pour me faire pardonner voici, en bonus, le changelog de la mise à jour du 18 mars dernier. Ici non plus, pas de grand changement, des petits fix et un rééquilibrage des armes de mêlée pour le Mannpower : 
[/p]
[p]
[list]
	[item]Fixed some props flickering when shot[/item]
	[item]Fixed a listen server crash when setting mp_tournament 1 on the command line[/item]
	[item]Fixed clipped Preset button in the Quickswitch panel[/item]
	[item]Fixed some .mp3 sound script entries that were missed in the previous update[/item]
	[item]Fixed self-made taunts not displaying the community-sparkle particle effect[/item]
	[item]Fixed a Taunt Workshop bug related to looping animations[/item]
	[item]Fixed item levels not displaying during trading sessions[/item]
	[item]Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals[/item]
	[item]Updated Mann Co. Store prices for foreign currencies to current USD equivalents[/item]
	[item]Mannpower update[/item]
[sublist]
	[subitem]Added powerup icons to the HUD deathnotice reports[/subitem]
	[subitem]Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps[/subitem]
	[subitem]Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point[/subitem]
	[subitem]Medics now move slower than their heal target while their heal target is using the grapple[/subitem]
	[subitem]Removed random weapon damage spread[/subitem]
	[subitem]Removed crit immunity from the Resistance powerup[/subitem]
	[subitem]Removed random melee critical hits[/subitem]
	[subitem]Increased all melee damage by 30%[/subitem]
[/sublist]
	[item]Knockout powerup[/item]
[sublist]
	[subitem]Removed melee damage critical hits[/subitem]
	[subitem]Added double melee damage multiplier[/subitem]
	[subitem]A Half-Zatoichi kill now refills to base health only, not buffed health[/subitem]
[/sublist]

	[item]Updated [a=https://wiki.teamfortress.com/wiki/Thunder_Mountain_(Capture_the_Flag)/fr]ctf_thundermountain[/a][/item]
[sublist]
	[subitem]Fixed being able to get to rocks in the death cliff intel areas[/subitem]
	[subitem]Fixed being able to escape the playable part of the map[/subitem]
	[subitem]Fixed being able to get on top of the center tower roof[/subitem]
[/sublist]

	[item]Updated [a=https://wiki.teamfortress.com/wiki/Foundry_(Capture_the_Flag)/fr]ctf_foundry[/a][/item]
[sublist]
	[subitem]Added nobuild brushes to the tops of the inside white tankers[/subitem]
[/sublist]
[/list]
[/p]