Bêta 1.05 pour No More Room In Hell

Cela fait quelques temps que nous n'avions pas eu de nouvelles de No More Room in Hell, un mod à base de co-op, de survie et de zombies pour Half-Life 2. Est-ce pour relancer l'intérêt autour de leur titre suite à la sortie de Steam Greenlight que les développeurs ont décidé de publier la version 1.05 de leur projet ? Peut-être. D'autant plus qu'ils ont soumis leur candidature via la nouvelle fonction de la plateforme de Valve et ont déjà recueilli 29% d'avis positifs, les plaçant quatrième projet le plus soutenu.

Cette nouvelle version peut être obtenue via Desura ou en téléchargeant la version complète depuis notre FTP. Le changelog quant à lui est repris ci-dessous, non-traduit du fait de sa longueur. Parmi les modifications les plus marquantes, notons notamment l'apparition de nouveaux éléments dans le HUD ou encore l'ajout de deux nouvelles cartes.



  • New HUD elements: weight based radial selection menu with ammo counts
  • Ammo carrying capacity is now based on weight
  • Removed ammo count from indicator
  • Implemented audible ammo checks
  • Removed voice command text from chat
  • Implemented an optional subtitle system in place of the voice command text chat
  • Backward movement speed reduced
  • Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
  • Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
  • Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
  • Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
  • Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
  • Bullet penetration through zombies for high caliber rifles and pistols
  • Various tweaks to preexisting stamina values
  • Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
  • Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
  • Initial FMOD Implementation
  • Set sv_master_legacy_mode to 0
  • Delayed navmesh loading: Servers won't take as long to switch maps
  • Optimized Maglite's dynamic lighting
  • Fixed various minor bugs, both client and server related
  • Added an « Advanced » button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
  • Initial implementation of the following localization files: French, German, Portuguese, Russian
  • Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
  • Respawning players in Survival Mode will come back in with 50% health
  • Added holster command (in Keyboard Options)


  • New main menu background and buttons
  • Updated HUD radial selection menu design
  • Added first aid kit (gives 20 HP) and bandages (stops bleeding)
  • Added bleed out screen vignette
  • Added M-10 submachine gun
  • Added Winchester 1892 rifle
  • Added various mall and biohazard props
  • Fixed bounding boxes for certain zombie models
  • Disabled splash screen video
  • Fixed min/max errors with certain models
  • Blood pools now form on ground
  • Updated blood, impact, and explosion effects


  • New main menu music
  • New infection audio
  • New loading music
  • Added audio files for ammo checking
  • Added audio for bleeding and bandage use


  • Added nms_northway by Sotapoika
  • Added nms_favela by Juniez
  • nmo_chinatown
    • Tweaked some props' fade-distances in the dockside to make it run smoother
    • Cleaned up navmesh
    • Added extra playerclips
    • Replaced some func_details with props
    • Added medkits and bandages in the map
    • Applied Nodraw to odd faces
    • Other minor tweaks
  • nms_isolated
    • Modified layout to optimize some parts of the map
    • Added bandages and first aid kits
    • Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)
2 commentaires

Co-op ? :love:


Sainte Galaxie, il était temps !

C'est l'occasion de s'y remettre mais les joueurs sont vraiment des billes !