TF2 - Mise à jour des maps bêta

Comme dirait un attardé de Scout une de mes connaissances qui confond la javel et la grenadine : la mise à jour « qui fait du bien au n'oeil et arrivé dedans le jeu ! ».

En cette belle journée d'automne d'été, sort une bonne petite MAJ qui va nous permettre de jouer sur les nouvelles maps proposées par le mode « beta » sans trop s'arracher la rétine (ou pas). En effet, elles ont reçu un joli lifting, des salles ou des raccourcis en plus, etc., de la part de leurs développeurs.

Une nouvelle musique sur l'écran d'accueil venant de la magnifique vidéo « Expiration Date » accompagne également cette mise à jour, ainsi que son lot de bugs corrigés. Sans plus attendre, pour celles et ceux qui souhaitent avoir plus de détails, voici venir le changelog in English please ! :

  • Fixed a client crash related to particle effects
  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
  • Fixed the Festive Sapper not having a skin for the Blu team
  • Added a new startup music track from Expiration Date
  • Added a headset style to Greased Lightning.
  • Updated the Conga taunt to play sounds on the client instead of the server
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • -
  • Updated beta map pl_cactuscanyon
    • Redesign of the first half of stage 2. Blu team now pushes up the first hill
    • Removed the death pit in the first barn building of stage 1
    • Ammo increased in stage 2
    • Fixed Red building in the spawn room of stage 2
    -
  • Updated beta map rd_asteroid
    • Mode changes
    • Power Cores and Reactor Cores now add their point value to a team's score over time
    • Reduced the rate at which points can be stolen from 15 per second to 10 per second
    • Robots now heal 5 health per second to nearby friendly players
    • The HUD has been reworked[/item]
    • Inverted the layout to better represent the layout of the level
    • Added progress bars to represent each team's score
    • Potential point gains from stolen reactor cores are now visually represented on the score progress bars
    • Thief icon now moves across the score board relative to the thief's position in the level
    • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
    • Added new strings to the win panel that explain why the team won
    • Replaced the current « points being stolen » sound with a new sound
    • Added better collision hulls to robot models
    • Reworked robot skins to reduce similarity to the Ubercharged skin
    • Sentry Guns no longer target Ubercharged robots
  • Map changes
  • Layout has been adjusted with the overall goal of improving visibility of teammates
  • Removed spawn teleporter
  • Reduced map size by removing the front lobby and cave sections
  • Added terrain paths on the sides of the mid bridge
  • Increased width of the mid bridge
  • Removed doors that locked when A and B robots were active
  • Robots have been rearranged:
    • A robots now roam the bridge above the water
    • B robots now roam around the floor in front of the vault
    • C robots now roam around the upper deck
  • Added more line of sight blockers to the water room to provide better cover during combat engagements
  • Reduced travel time for the water flanking route under the interior bridge
  • Added a drop down to enter the water room from the front door staging area
  • Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
  • Increased width of vault corridors
  • Reworked vent route that leads to the vault, no longer need to crouch jump on exit
  • Moved left spawn exit forward to reduce effectiveness of spawn camping
  • Added a resupply cabinet to the right side spawn exit
  • Re-positioned health and ammo pickup locations
  • Added ramp collision to stairs
  • Changed setup time from 60 seconds to 40 seconds
  • Changed power reactor max return time from 90 seconds to 60 seconds
  • Fixed gap in the death pit that allowed players to survive
  • -
  • Undocumented changes
    • Added paintability to Tournament Medal - Tumblr Vs Reddit (Season 2).
    • Updated the descriptions of the Mann Co. Audition Reel and the Love And War Weapons Bundle.
    • Removed unused paths from rd_asteroid

2 commentaires

Créer un compte ou se connecter pour commenter
Vous devez être membre afin de pouvoir déposer un commentaire

Créer un compte

C'est facile, gratuit et si vous le souhaitez c'est possible via votre compte Steam, Facebook ou Twitter. Créer un nouveau compte

Se connecter

Si vous avez un compte, utilisez vos informations Vossey.com ou si vous avez déjà enregistré votre compte Steam, Facebook ou Twitter. Se connecter avec votre compte ou via Steam / Facebook / Twitter
Avatar
Sedin

J'ai testé ce mod et il me plait bien.

Avatar
DrDoc

Y a encore des n !

 

Sauvez-vous ! Ils vont tous nous manger !

 

Je vous avais dis que les cookies nous attireraient des problèmes.